Shuhei Yoshida has spent enough years wandering convention floors to make one approving tweet feel like a small indie event. This time, the former PlayStation executive has pointed his flashlight at Project Revenant, a vicious-looking Korean side-scrolling shooter built around precision, improvisation and the alarming idea that one hit is all you get.
Yoshida played the game at K-Console Conference and said he liked it “very much.” He also tagged Devolver Digital while noting that developer MAYFLY would like to work with the publisher. That is not a publishing announcement, but it is a very public green light from someone who has made a second career out of finding small games before most people know their names.
One Hit Point, No Spray-And-Pray
Project Revenant calls itself a high-precision side-scrolling shooter. The important word is “precision.” Bullets only damage the part of an enemy directly under your cursor, making the difference between a wasted shot and a lethal headshot a matter of where you aim rather than whether a generous hitbox accepts your apology.
The player character, government agent Beta, has exactly one hit point. MAYFLY’s official description promises fights built around enemy patterns, terrain and environmental objects: shoot an explosive barrel, drop a chandelier or combine those opportunities with Beta’s skills. Bosses add RPG-style attack patterns to that aiming system. The studio is also targeting controller features including haptic feedback, adaptive triggers and gyro aiming.
It looks like the kind of action game that wants every clean kill to feel authored. The player is not merely moving left to right and holding fire; they are reading a room, choosing a target and trying not to blink at the wrong moment.
Who Is MAYFLY?
MAYFLY is a Seoul-based indie studio. According to its Korea Creative Content Agency profile, the team released the original Revenant on Steam in 2023 and began work on this follow-up in February 2024. The same profile lists an IndieCraft award and acceptance into ID@Xbox, PlayStation’s indie program and Nintendo’s developer program.
Those credentials do not give Project Revenant a release date. Its Steam page still says “to be announced,” although a PC playtest is available now.
Why Yoshida’s Green Light Matters
Yoshida joined the original PlayStation team in 1993 and later became president of Sony’s Worldwide Studios. During the latter part of his 31-year PlayStation career, he moved into the role of Head of Indies Initiative and became a familiar signal-booster for games that could easily disappear beneath bigger marketing budgets—particularly across Japan and the wider Asian indie scene, even as his work took him to events around the world.
In a PlayStation retrospective, Yoshida compared discovering indie games to treasure hunting. He said he had promoted developers as a hobby even while running PlayStation Studios, then spent his indie role traveling, meeting teams and tweeting about the games he liked. He left Sony in January 2025, but the habit clearly survived the job.
For MAYFLY, that means Project Revenant has just been placed in front of an audience trained to pay attention when Yoshida finds something unusual. A Devolver partnership remains the studio’s wish. The one-hit-point shooter now has a much larger crowd watching to see where the bullet lands.



