All Army Attack Lets You Gamble With a Chicken Army

All Army Attack turns animal-and-plant army building into a gamble over which troops to preserve and sacrifice, with a Steam demo coming November 16.

A dense army of chicken soldiers and other units fights a giant stone boss in All Army Attack.

Keeping a chicken army alive sounds like the obvious goal. In All Army Attack, developer Blacklight Games asks when preserving your troops is worth more than sacrificing them for income. Behind the cartoon swarm is a mean little question: how much of your army are you willing to spend?

The roguelike autobattler has you recruit animals, plants, and artillery from a pool of cards, then watch your assembled force fight. Blacklight says armies can grow into the hundreds as you develop new units, add reinforcements, and take on bosses. The looming enemy is a cosmic threat, which makes a field of armed chickens look almost sensible by comparison.

The publisher describes the choice to preserve or sacrifice troops as a way to maximize income from each encounter. Different commanders and maps bring different card pools, while individual units can be modified or mutated. The size of the army is only one part of the plan; deciding what you can afford to lose gives those automatic battles a sharper edge.

Blacklight Games previously made Cluckmech Oasis, a roguelike tower-defense shooter in which animal heroes fought plant enemies. All Army Attack puts animals and plants on the same side and shifts the player’s job from building defenses to composing an offensive army. Between battles, you can develop a town, unlock bonuses, and put hats on your characters.

Devolver introduced it as the publisher’s first “AAA” game. The initials spell out All Army Attack. The more interesting pitch is the gamble inside each battle, where keeping every soldier safe might leave you poorer than taking a risk.

A limited Steam demo is scheduled for November 16–23, according to Devolver’s English announcement. It includes a prologue and the Arid Wastes, six difficulty levels, three playable commanders, 60 unit types, and more than 70 cards. The full PC release is planned for 2027. The demo will be the first chance to see how that troop-economy gamble works when the screen fills with chickens.

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