Adding another room to your spaceship should feel like progress. In Hull Rupture, it also means giving the aliens another way through your defences.
Konfa Games’ new roguelite, published by tinyBuild, mixes ship management with tower defence. It launched on Steam on 4 November, putting you in charge of a vessel travelling towards the alien homeworld after Earth’s destruction. The mission is revenge, and the crew’s working conditions are a fairly distant consideration.
The ship grows as the journey continues. You construct connected modules to produce resources, repair damage, improve efficiency and reinforce defences. But those rooms also become the space in which you fight: alien boarding parties tear holes through the hull and make their way inside.
You get advance warning of when and where they’ll arrive. That gives you a chance to position turrets, traps and barricades so that attackers pass through concentrated fire. A new section can create room for useful machinery while changing the approach your enemies will take.
It’s a compact planning problem: the production layout and the battlefield occupy the same ship. Space set aside for another engine or resource module also has to fit into a defensive plan, and stronger waves mean that plan needs to keep changing.
Then there are the humans. The publisher’s description casts them as a resource for the rogue AI Despot to exploit, including fuelling the ship’s modules. The official store page even suggests adding an engine powered by people. Keeping the vessel moving takes priority over keeping everyone comfortable—or alive.
Route choices add another layer. Different paths bring different encounters and trade-offs between safety, profit and the resources needed to continue. Ship models change the layout and priorities too; the listing advertises three ships, six modes and four difficulty levels.
Hull Rupture is available for Windows, macOS and Linux. Its regular UK Steam price is £12.39, with a launch price of £11.15 at the time of writing.



